For those of you not currently stuck in WoW, the highly anticipated Dark Messiah demo has hit the web - it's not very long and it contains mostly the piece we've seen over and over at E3 vids, but it still packs a bit of fun.
Thing is, melee in first-person is hard to do. Come to think of it, it's not even all that easy in third person (fixed); I could probably count on the fingers of one ... well maybe two hands the games that have pulled this off well in this generation. While we may have been willing to overlook shortcomings for a long time, the current spec of PCs and consoles makes it harder to please followers of first/third person melee.
I exaggerate a bit; games like Die by the Sword and Severance have shown that there is a current of dissatisfaction with melee controls, but it seems like even recently games settle for less. Less thought given to the actual forces of a sword swing but even more importantly less thought given to what happens on impact.
In Messiah, that apparently is nothing. That's right, you can stand in place and block a longsword hit from a 6-foot orc, never budge, and instantly followup with a beheading chop. Then you can follow-up with a foot-forward kick that will push the orc back oh, six or eight feet rather than make him grunt in annoyance and chop your leg off.
Fun for some, but after Severance, Mount & Blade, even Oblivion (being staggered when hit, or staggering opponents) and possibly as far back as Bushido Blade (although this could be rosy glasses), I don't see a reason to deal with a game where the very focus of the game is un-intuitive and stilted.
It's even worse because the world looks so pretty otherwise - the more real the world, the more real you'd expect the combat to feel. I think I'll be skipping this one and play through Severance again.
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